
3-man Rolls: When it is the 3-man's turn, if he/she rolls a 3 or combination with a
3 in it, that person is no longer 3-man and gets to pick who will be 3-man next. This would
also include if the 3-man rolls a 3 during a doubles give (see doubles rule).
Doubles Rule: When doubles are thrown, the roller has the option of giving both dice
to one player or one die each to two players. The dice are then thrown and the number on
their die/dice is what that person(s) has to drink. However, if the dice roll to doubles, the
original roller has to drink that amount.
In the event that double 6's are thrown, the roller then gets to make up a new rule (see below).
New Rules are cumulative. In other words, the second time double 6's are rolled it doesn't
cancel out the first rule. All rules stay in effect once made.
New Rules: new rules always apply to everyone during the game. Some favorite rules are:
The game usually continues until:
Three Man
Requirements:
How to play:
1:1 Doubles - see rules below
1:2 3-man drinks (totals three)
1:3 3-man drinks (three on a die)
1:4 thumb to the playing surface - last one drinks
1:5 finger to nose - last one drinks
1:6 player to left of roller drinks (7=left, 11=right)
2:2 Doubles
2:3 3-man drinks (three on a die)
2:4 pass turn
2:5 player to left of roller drinks (7=left, 11=right)
2:6 pass turn
3:3 Doubles; 3-man drinks twice
3:4 3-man drinks, player to left of roller drinks (7=left, 11=right)
3:5 3-man drinks
3:6 3-man drinks, Social (everybody drinks)
4:4 Doubles
4:5 Social (everybody drinks)
4:6 pass turn
5:5 Doubles
5:6 player to right of roller drinks (7=left, 11=right)
6:6 Doubles

Items Required:
How to Play: Everybody sits in a circle on the floor with their empty bottle in front of them on the floor. Place an upside down bottle cap on each bottle. By any method you chose, determine who will be the first to throw. The object is to throw a bottle cap at anybody else's bottle in the circle and knock off their cap. If you succeed, that person must take a drink. If you don't, whoever recovers the cap gets to throw next.
You can throw at anybody's cap in the circle except those right beside you (unless there is only 2-3 playing). If, at any time your cap is not on your bottle, whether knocked off legally or by accident by you, you must drink. If you knock off caps on three consecutive throws, you get to make a New Rule (see the New Rules section from the Three Man game).
As in Three Man, this game usually continues until:


Items Required:
How to Play: Play the game using the standard rules with this exception: whoever is the first to fall must remove an article of clothing. At that point you simply start over again to see who falls and strips next. It may sound like this will take a very long time for anyone (or all) to get totally undressed. However, if you play this game after sufficient amounts of alcohol have been consumed, people tend to fall quite easily after just a few moves.
Variation: I have come across one variation on how to play. Anytime the spinner lands on a red section, an article of clothing must be removed. The clothing is removed AFTER the the normal move has taken place. To aid in clothing removal, only one hand or one foot can be lifted from the mat at any given time, and must be replaced immediately before another hand or foot can be lifted to complete the removal process. In this game, when you fall you are out and the last one still able to play, wins.
This game usually continues until:

Required:
Play this game by the regular rules, except when a person makes the tower fall, that person does a shot. This game doesn't have you pounding alcohol all the time, since it takes awhile for the Jenga Tower to get to the point of tipping over. Therefore, it remains kind of a mellow game, which is certainly all right at times. However, the longer you play it, and the more towers you knock over, the more shots you will consume during the course of the evening. So it can catch up with you over time.
Variations: There are a couple of variations of which I have heard that can certainly make this game more interesting. If you don't mind writing on the pieces of your Jenga game, you can add various commands and Rules to each piece (or just some of them). Then, when that piece is successfully pulled from the tower, that person must do whatever is on the playing piece before placing it back on the top of the tower.
With this variation you can even combine the drinking game with a stripping game. Just make some of the pieces say "Remove an article of clothing". When it comes to writing commands on the playing pieces, you are only limited by your imagination (and common sense and good taste).

First: There are MANY varieties of ways to play asshole. All of them work fine, and once you play a few different versions I’m sure you’ll find a mixture of rules that you prefer. The version below is a combination of some of the best versions.
The object of the game is to get rid of all your cards the fastest in order to become the highest rank of "President" of the next round. The titles of the people between the President and the Asshole can vary depending on who you’re playing with, how creative you are, and how many people are playing, but the Standard Rankings from highest to lowest of the players in a 6 person game of asshole is President, Vice President, Treasurer, Secretary, Beer Wench, and then the pathetic Asshole!
First someone deals out the cards (anyone can deal the first round but in following rounds the "Asshole" will be in charge of this, as well as any other menial task you ask of him/her!) Once all the cards have been dealt, the person with the 3 of clubs puts that card down first to start the round. The play then proceeds in a clockwise fashion. The order of cards from lowest to highest is 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King, Ace (1), and finally 2 being the highest (What kind of card it is doesn’t matter).
The basic rules for the game are that you have to play either a higher card then the one just played or one of the same value. If a card of the same value is played then the play skips the next person in line and the person who was skipped has to drink a penalty gulp of his beer. So in the initial game when the 3 of clubs is played, the next person can put down any card he wants. Lets say he puts down a 7, then the next player can only play a 7 or higher (7-2) BUT the player CAN also play doubles or triples, or even quadruples of the same value card or higher. So if for instance the next player plays double eights, then the next player has to play doubles of either eight or higher, if he cannot, he has to pass to the next person and drink a penalty gulp of his beer. HOWEVER, no matter if singles, doubles triples, or even quadruples are in play, ONE SINGLE 2 will clear the cards. When the cards are cleared, the person who put the clearing card down starts the next round with any card he pleases. (CAUTION: Twos are very useful cards so don’t blow them all on the first couple rounds, you might need them later.) Play continues like this until someone has played out all their cards - that person is now the president for the first real game of Asshole next round. The next person to go out is the new Vice President and so on down the line until we reach the Asshole.
Now that the second game begins (the first real game) the beauty of "Asshole" comes into play. The Asshole has to deal, first of all, and if you have a Beer Wench in the game then he has to go fetch everyone a new beer if they’re in jeopardy of finishing their beer before the game is over. Once the Asshole deals the cards out, play begins with the President and continues to the V.P. and so on down the pecking order until the lowly Asshole gets a shot. Play continues in the same manner as above until a new President, and so on down the line, is determined. Then, start all over again.
