The History of the World tm

Errata and Q and A

The information below marked with an asterix (*) are clarifications and answers from Stuart Tucker, last editor of The General magazine prior to, and for use in, the 1997 AvalonCon tournament. All other information are official errata from The General Volume 29, Number 1.

Errata: The map insets for these cards are inverted and mislabeled. Honshu should appear as the Start Land on the JAPAN card and Hokkaido should appear as the Start Land on the FUJIWARA card.

Q. Does a defender in Eastern Ghats get the Difficult Terrain bonus if attacked from Western Deccan?
A. Yes

4. Does anything change hands when using the Trade card, or do players just agree to trade and each gain one army?
A. Agreement to trade is all that is required to gain an army. Players need not occupy adjacent Lands to trade.

4.* Can cards that provide extra Armies be used to place Forts?
A.* When a card says "armies" it means armies. When a card says "strength points" it means you can create armies, fleets, forts, fortress upgrades in line with normal building rules. Likewise when a card says add "forts" you can only add a fort or upgrade on to fortress status.

4.* Can one build a Fortress using Engineering (Placing both Forts in the same location)? What about Empire(s) Fortify? If a Fort already exist in an area, can you use these cards to upgrade it to a Fortress?
A.* Yes. Yes Fortresses can be build with "Forts" being added to existing Forts.

4.* Can the Disaster cards that refer to elimination of Monuments only be used in areas with Monuments?
A.* If a Disaster refers to a Monument (and other stuff with it), you cannot eliminate the other stuff without a Monument being present.

4.1 May Fanaticism be played with other Events such as Surprise Attack, Naval Supremacy, or Pirates?
A. Fanaticism can be played in addition to any other Event but it does not enhance the performance of any other Event played in the same turn.

4.1* Does this mean that even if you have played Fanaticism (and win all ties), you do not win ties if you play a card that occurs during the turn - so you win all ties unless you play another card? This seems to say yes, but this seems odd. The above question mentions certain events. Does this apply to others such as Seigecraft as well?
A.* No event card can modify another event card. Therefore, if you have two cards to use "during your turn", they must be used sequentially, not jointly. That means losing or voluntarily ending the use of a card before implementing the next (and you can't go back and forth between the two).

4.1* Does the ruling above also apply to Weaponry and Leader cards?
A.* Yes, you cannont have both Weaponry and a Leader active at the same time.

4.1* Can other cards be used together? Do Leader + Fanaticism allow one to roll 3 dice AND win ties?
A.* No.

4.4 Do the Minor Empires score points every turn they are in play, or only the Epoch in which they are places?
A. Any surviving piece scores at the end of its player turn in every Epoch.

4.5/8.3 When a Land vacated by the plague is claimed without conquest by the first Army to be moved into that Land, does a capitol there become a City?
A. Yes.

5.2/5.42 What happens if an Empire is unable to make a Mandatory fleet build due to a lack of available unused fleets
A. In this unlikely event, the Empire would forfeit that build unless it removed one of its existing fleets from elsewhere to use for that build.

5.2/8.25 Can a player voluntarily destroy any of his units?
A. Only if attacking them with his own active units as an Automatic Victory, or in order to immediately use them again as a build for his current empire should no other units of that type exist unused.

5.4 Can a fleet be placed in a Sea or Ocean if it meets the requirements of the first sentence in 5.4, but not the second?
A. No. For example, the United States cannot place Armies in Europe even though their faction may have placed a Fleet in the Atlantic which still exists during a prior Epoch. They don't have Navigation fo the Atlantic or Pacific and thus are effectively land-locked.

5.42 Does a player have to build a minimum of one fleet for every sea/ocean listed on the card?
A. No. It must build one fleet - not one fleet in each Sea or Ocean it navigates.

5.42 Is there a error in the Sample Game illustrating the play of Persia?
A. Yes, Hera got away with a fast one. She was supposed to build a fleet, but built all armies instead. Never understimate the powers of a woman.

6.1 If there is more than one Army to be retreated, can they be retreated to different adjacent Lands? Can a unit retreat to a Land occupied by the "same type and color of Army" even though it is not from the same Empire (i.e., a remnant of a Minor Kingdom)?
A. Yes; Yes.

7.3 If a prior Empire of a player has a fleet in a sea, and a new Empire of the same player expands into the same sea, does he get a double fleet?
A. If he wishes one; he doesn't have to place a fleet there at all unless that is the only possible sea in which he can build a fleet and he is required to build a fleet. If so and there is already a double fleet occupying that sea, the player would lose one of its builds in accordance with 5.42.

7.4 Who has the option to initiate combat in the oceans?
A. The active player.

9.2 Is an Empire required to place a Monument if one is available and it meets all other conditions?
A. Yes

Return to the HotW PBEM Page
Return to Grinner's Home Page
Return to Top of the page

Greg Courter
grinner@iname.com.

Copyright © 1993, The Avalon Hill Game Company
and 1999, Gregory S. L. Courter
Revised -- 06/30/1999
URL: http://www.iserv.net/~grinner/HotW/HotW_Errata.htm